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Card games are overrated
August 10, 2006 on 8:49 pm | In Magic | | DarkSentinelMagic the Gathering Tournament:
Approximate Date: Week 7, first week back after holidays
Possible categories:
- Standard (T2) Constructed, market value limit of approx. $75
- Standard (T2) Constructed, peasant
- Standard (T2) Draft
- Standard (T2) Constructed 2-Headed Giant, peasant
- Standard (T2) Draft 2-Headed Giant
- Standard (T2) Constructed Free Wins
- Legacy (T1) Constructed - open to Whangarei Residents Only
This tournament is open to all PLT1 members (that incredibly loosely defined collective of people) who play Magic.
For a standard non-draft tournament I was thinking:
You have one week (week 7) to play 3 matches against any other player within the group that you haven’t played before.
You have the right to decline up to 3 challenges per day. You may only challenge a player once.
Hmmm… this needs thinking about.
Rules subject to change with notice.
Deck Construction Rules:
Standard (T2):
Only cards from the following sets may be used:
Kamigawa Block (Champions, Betrayers, Saviours)
Ravnica Block (Ravnica, Guildpact, Dissension)
Coldsnap Expansion
9Th Edition Core Set
Constructed:
Minimum of 60 cards, maximum of 4 of any non-basic land card.
Draft:
Minimum deck of 40 cards, NO limit on the numbers of any card in the deck.
Peasant:
You may only have up to 5 Uncommons in your deck, and the rest must be commons.
2-Headed Giant:
You play as a team, and in constructed you may only have 4 of each card between you.
Free Wins:
Your deck must be playable, and have a cohesive strategy. At the same time you must play to win, but the winner of the tournament is the loser.
Entry Rules:
You may enter the same deck into both Peasant Constructed, and Peasant 2-Headed Giant Constructed.
You may not enter a deck into Free Wins that has been entered into any other category.
Complete rules available at: http://www.wizards.com/default.asp?x=dci/doccenter/home
Banned cards:
Umezawa’s Jitte
Zephyr Spirit
Hmmm, I really need to think about this some more. But anyway, give me your input please.
To date, with highly randomised surveying of the extensive pool of PLT1 MtG players, Peasant Constructed seems to be the most popular choice, followed by 2-Headed Giant Peasant Constructed, Free Wins, and 2-Headed Giant Draft.
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What what happened to the legacy block? Not to mention extended. This is blockist, you’re only supporting the new players. JUDGE!!!!!!
Comment by Balinor — 8:07 am — August 11, 2006 #
FREE WINS!!! common we gotta have that
Comment by Zorab — 6:19 pm — August 11, 2006 #
I could do extended. But then “market value” would be harder to evaluate since many extended legal cards lose value soley for the reason that they’re not T2 anymore.
Comment by Sicopath — 1:34 pm — August 13, 2006 #
I don’t like the idea of a Ravnica block draft, it’s too difficult, too many colours. Core draft or Coldsnap draft I would agree too, Kamigawa block I would not. Constructed (peasant or not) 2-headed giant = Bullshit. Essentially, I’d play 3 games within the week without the idea of the tournament.
Honest truth here: What’s the incentive?
Comment by Rena — 10:37 pm — August 15, 2006 #
What’s so BS about peasant 2-headed? it’s equally fair to everyone.
as to incentive, without knowing how many people are interested, and what they would be interested in, it’s hard to decide what prizes to offer (money from entry fees, cards, w/e).
Comment by RadioactivePhoenix — 8:07 pm — August 16, 2006 #
Rares/Uncommons don’t necessarily make the game. It’s what the decks are constructed on that make it BS.
Simply said though: I’m out. Sorry.
Comment by Rena — 10:10 pm — August 17, 2006 #
How sad, a magic player that doesn’t like the idea of deck construction based on base (which is what I gather from the “It’s what the decks are constructed on that make it BS”. But you are right though rares/uncommons don’t necessarily make the game but when let you try a common aggro sligh decks vs stax. If however everyone is playing commons with no more than 2 rares then playing field is even and does make for quiet interesting games. Thing you have to be careful about is what card is common for which block, eg counterspell, and if non printed cards can be used anymore, eg sinkhole
Comment by Balinor — 12:11 pm — August 18, 2006 #
Unfortunately, you misunderstood me. I was making a very valid point about constructed type-2 TWO HEADED GIANT. I have my reasons for that. Two points: If teams are premeditated, it doesn\’t matter if the decks are peasant (which is commons bar five uncommons only) or not. If teams are premeditated, it\’s very easy to build a team which focuses on being all rounded and where you play a very heavy game of tag-team, which is NOT how it should be. Two headed giant is really a multiplayer game which requires more skill, which is why in legal tournaments, two headed giant is sanctioned in LIMITED only. It\’s too easy to have long, boring and drawn out constructed type-2 two headed giant games, this has been demonstrated in the games we play at uni. (It\’s ENTIRELY possible to build a BS peasant deck - so I really don\’t see the difference, that\’s why I suggest that a draft be played for T.H.G)
Comment by Rena — 10:00 pm — August 20, 2006 #
Hey 3 hissing miasmas are exciting!
Comment by Jeremy Read — 5:50 pm — August 21, 2006 #
Pfft… That game was boring and drawn out because 3 of the 4 participants\’ decks don\’t have the DIEDIEDIE quality that incites furious laughter and mass WTF.
Seriously, mass defense/lifegain, flying weenie and Jeremy\’s random 90 card deck with no win condition != DIEDIEDIE.
Comment by Sicopath — 9:35 pm — August 21, 2006 #
So what you\’re saying is that everyone is supposed to build a THG deck with a \”DIEDIEDIE\” condition to it? Awesome logic there… Those games aren\’t exciting either, like your BS Transguild Courier deck. It\’s funny the first time, then it just gets dry.
Draft is effective in that the decks can NEVER be BS strong. It\’s all about deck construction.
Comment by Rena — 10:49 pm — August 26, 2006 #
What i’m saying is that anyone expecting a game to last more than 3 turns should have 1 or 2 cards in their decks designed to break a stalemate. Cards such as http://www.wizards.com/global/images/magic/dissension/Nihilistic_Glee.jpg or even http://www.wizards.com/global/images/magic/guildpact/Orzhova_the_Church_of_Deals.jpg are good enough to bring a game to a conclusion.
And with the whole DIEDIEDIE concept, you may find it unamusing but at least those games have endings.
Comment by Sicopath — 3:22 am — August 27, 2006 #
Also, I fail to see how transguild courier fits into the argument at all. You’re just being petty because you think I insulted you.
Comment by Sicopath — 4:53 am — August 27, 2006 #
Due to a complete lack of interest, this has now been cancelled. Evidentally card games ARE overrated. Enjoy your studies.
Comment by RadioactivePhoenix — 5:12 pm — September 10, 2006 #