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	<title>Comments on: And another one</title>
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	<description>Five hour breaks destroy your soul</description>
	<pubDate>Sat, 19 May 2012 08:10:52 +0000</pubDate>
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		<title>By: RadioactivePhoenix</title>
		<link>http://www.plt1.com/334/and-another-one/#comment-751</link>
		<dc:creator>RadioactivePhoenix</dc:creator>
		<pubDate>Mon, 25 Sep 2006 09:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://plt1.com/334/and-another-one/#comment-751</guid>
		<description>Looking better. Get a side-board, including enchantment removal and more stuff to slow down fast decks. So you don't want the Paladin in there? :o. You need to get something that can't simply be Mortified when you're on 1 life with a Guardian and a Worship out (Flickering Spirit is nice, but expensive to use, and vulnerable to Split Second stuff).</description>
		<content:encoded><![CDATA[<p>Looking better. Get a side-board, including enchantment removal and more stuff to slow down fast decks. So you don&#8217;t want the Paladin in there? :o. You need to get something that can&#8217;t simply be Mortified when you&#8217;re on 1 life with a Guardian and a Worship out (Flickering Spirit is nice, but expensive to use, and vulnerable to Split Second stuff).</p>
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		<title>By: RadioactivePhoenix</title>
		<link>http://www.plt1.com/334/and-another-one/#comment-750</link>
		<dc:creator>RadioactivePhoenix</dc:creator>
		<pubDate>Mon, 25 Sep 2006 05:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://plt1.com/334/and-another-one/#comment-750</guid>
		<description>Priveleged Position, but in this deck you'd need 2WWW to play it. Shielding Plax on a Guardian of the Guildpact may be a better option.
If you want a cool win, go Akroma! lol.
Maybe add a Paladin en-Vec for the Worship support.
Grand Arbiter Augustin IV is a nice card. There's probably lots of other Azorius guild cards that will work.
Sunscour will work a treat with the Howling Mines.

I'll think of other stuff later</description>
		<content:encoded><![CDATA[<p>Priveleged Position, but in this deck you&#8217;d need 2WWW to play it. Shielding Plax on a Guardian of the Guildpact may be a better option.<br />
If you want a cool win, go Akroma! lol.<br />
Maybe add a Paladin en-Vec for the Worship support.<br />
Grand Arbiter Augustin IV is a nice card. There&#8217;s probably lots of other Azorius guild cards that will work.<br />
Sunscour will work a treat with the Howling Mines.</p>
<p>I&#8217;ll think of other stuff later</p>
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		<title>By: Balinor</title>
		<link>http://www.plt1.com/334/and-another-one/#comment-749</link>
		<dc:creator>Balinor</dc:creator>
		<pubDate>Sun, 24 Sep 2006 20:04:42 +0000</pubDate>
		<guid isPermaLink="false">http://plt1.com/334/and-another-one/#comment-749</guid>
		<description>Condemn could work but the problem with condemn is the creature has to be attacking and in some cases really powerful creatures don't attack. Condemn can be used to replace Chastise.

Skyhunter Prowler because I was wanting a good cheap flying blocker that can also attack. Win condition in this deck is sketchy. I also picked Skyhunter because it doesn't tap to attack which is great in this deck. Was thinking about Drift of Phantasms but it can't provide me with an alternate win. However if others can find a better cheap flying creature blocker go ahead.

What do you suggest other than Faith's Fetter?

Anyways I'll have a look at Owling Mine when I get home tonight, what was that card that says creatures you control can't be the target of spells or effects?</description>
		<content:encoded><![CDATA[<p>Condemn could work but the problem with condemn is the creature has to be attacking and in some cases really powerful creatures don&#8217;t attack. Condemn can be used to replace Chastise.</p>
<p>Skyhunter Prowler because I was wanting a good cheap flying blocker that can also attack. Win condition in this deck is sketchy. I also picked Skyhunter because it doesn&#8217;t tap to attack which is great in this deck. Was thinking about Drift of Phantasms but it can&#8217;t provide me with an alternate win. However if others can find a better cheap flying creature blocker go ahead.</p>
<p>What do you suggest other than Faith&#8217;s Fetter?</p>
<p>Anyways I&#8217;ll have a look at Owling Mine when I get home tonight, what was that card that says creatures you control can&#8217;t be the target of spells or effects?</p>
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		<title>By: RadioactivePhoenix</title>
		<link>http://www.plt1.com/334/and-another-one/#comment-747</link>
		<dc:creator>RadioactivePhoenix</dc:creator>
		<pubDate>Sun, 24 Sep 2006 10:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://plt1.com/334/and-another-one/#comment-747</guid>
		<description>Well, so I played it using a Gruul deck. First game milled to death (he played an Ivory Mask just as I got him down to within range of the Char I would have played next turn). Second game he lost because the game got really boring so he used Wrath (removing the Guardian which had stalled me for the last... age). Third game he used Worship and Traumatised my last Naturalise.

Suggestions:
Condemn. Vengeance, as you saw isn't that great (even if you use it correctly ;) ). Or Devouring Light, but for this deck Condemn is much better.

What's with the Skyhunter Prowler? a 1/3 Vigilance Flier for 3cc? Something like Drift of Phantasms may fit the blocking role more.

The only things that stop you from dieing to creatures early game (other than my crappy draws) are Worships and blockers. Worship needs creatures so during your first few turns you're relying on 6 creatures, and the odd spell.

4 Faith's Fetter are a bit much.

Other than that it played quite nicely, dull as hell though until you had 2 Howling Mines out.

Oh yeah, Spell Snare is a nice counter in T2.

Take a look at the T2 Owling Mine deck in Apprentice to see how Kamigawa did it.

And I think Time Spiral is out on Apprentice.</description>
		<content:encoded><![CDATA[<p>Well, so I played it using a Gruul deck. First game milled to death (he played an Ivory Mask just as I got him down to within range of the Char I would have played next turn). Second game he lost because the game got really boring so he used Wrath (removing the Guardian which had stalled me for the last&#8230; age). Third game he used Worship and Traumatised my last Naturalise.</p>
<p>Suggestions:<br />
Condemn. Vengeance, as you saw isn&#8217;t that great (even if you use it correctly <img src='http://www.plt1.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ). Or Devouring Light, but for this deck Condemn is much better.</p>
<p>What&#8217;s with the Skyhunter Prowler? a 1/3 Vigilance Flier for 3cc? Something like Drift of Phantasms may fit the blocking role more.</p>
<p>The only things that stop you from dieing to creatures early game (other than my crappy draws) are Worships and blockers. Worship needs creatures so during your first few turns you&#8217;re relying on 6 creatures, and the odd spell.</p>
<p>4 Faith&#8217;s Fetter are a bit much.</p>
<p>Other than that it played quite nicely, dull as hell though until you had 2 Howling Mines out.</p>
<p>Oh yeah, Spell Snare is a nice counter in T2.</p>
<p>Take a look at the T2 Owling Mine deck in Apprentice to see how Kamigawa did it.</p>
<p>And I think Time Spiral is out on Apprentice.</p>
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