DarkSentinel

Some Shadowmoor Standard decks

May 9, 2008 on 10:40 pm | In Magic | | DarkSentinel

Some ideas now that Shadowmoor has hit Standard:

Gw Stuffs

3 Tattermunge Maniac
4 Safehold Elite
4 Wren’s Run Vanquisher
3 Wilt-Leaf Liege
4 Kitchen Finks
4 Heartmender
4 Wilt-Leaf Cavaliers
3 Juniper Order Ranger
1 Oversoul of Dusk

4 Firespout
3 Shield of the Oversoul

4 Horizon Canopy
4 Karplusan Forest
1 Pendelhaven
4 Brushland
5 Forest
1 Mountain
4 Plains

SB:

4 Raking Canopy
3 Krosan Grip
4 Wheel of Sun and Moon
4 Guttural Response

NB: issues vs Ark/Swans/Heartmender combo and Mana Ramp. Otherwise seems very solid vs. RDW (it’s like a bye almost) and control.

Must Beat Combo (MBC)

4 Augur of Skulls
3 Phyrexian Ironfoot
3 Ravenous Rats
3 Shriekmaw
1 Hypnotic Spectre
2 Mirri the Cursed
1 Tombstalker

1 Thoughtseize
4 Stupor
4 Damnation
4 Terror
4 Funeral Charm
4 The Rack

3 Scrying Sheets
4 Desert
15 Snow-Covered Swamp

SB:

4 Smallpox
2 Sudden Death
4 Extirpate
1 Phyrexian Ironfoot
1 Bitterblossom
3 Tendrils of Corruption

NB: need to work out those 3-ofs, whether they’re going to stay like that. Also need to work on which win conditions to use, and tighten the SB.

RG Lols

4 Tattermunge Fanatic
4 Spark Elemental
4 Uktabi Drake
3 Inner-Flame Acolyte
4 Boggart Ram-Gang
4 Primal Forcemage
4 Simian Spirit Guide

4 Fury of the Horde
4 Brute Force
4 Shard Volley

1 Reflecting Pool
4 Karplusan Forest
8 Forest
8 Mountain

SB:

3 Raking Canopy
3 Kitchen Finks
3 Wheel of Sun and Moon
3 Firespout
3 Guttural Response

NB: if I could get more Fire-Lit Thicket, Grove of the Burnwillows and Reflecting Pool I would totally want to run Groundbreaker: he’s ground breaking.
Also, lol.

1 Comment »

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  1. Just my thoughts, I would run:

    4 Augur of Skulls
    4 Funeral Charm
    4 Stupor
    1 Thoughtseize
    2 Pulling Teeth
    (15 discards)

    4 Damnation
    4 Terror
    (8 Removal)

    4 Dream Salvage
    (4 draw)

    4 The Rack
    (Win)

    2 Mirri the Cursed
    3 Nihilith
    1 Tombstalker
    (6 non-skull creatures. With discard and removal, you shouldn’t need things to slow them down so ironfoot maybe wrong, mirri is good in that it’s 4 for a 3 hastey flier, so you can get beats on faster)

    1 Grim Harvest
    (so you can get back skulls and mirri, it’s good in that it’s reusable, and grim harvest to a mirri not too bad although profane command could fill this slot)

    1 Extirpate
    (got to be something good to extirpate after all that discard, too bad this isn’t a rogue deck that’ll discard, jester’s cap on a stick and extirpate)

    2 Scrying Sheets
    4 Desert
    15 Snow-Covered Swamp

    (all you’ll be hitting is snow swamps, you don’t want more than 1 in you opening hand ever, and it’ll work well without 4 anyways)

    Comment by Balinor — 12:51 am — May 10, 2008 #

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