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Planning for PTQ Berlin (with Shadowmoor)
May 24, 2008 on 10:28 pm | In Magic, Other Gaming, Uncategorized | | DarkSentinelThis was the initial planning thread for PLT1’s preparation for PTQ: Berlin, with Shadowmoor. Since it is now semi-obsolette we’re opening it to show our planning process.
The decks here are not final, nor are they necessarily good/viable/playable.
In hindsight some comments may appear uninformed/erroneous. Live with this.
If you want to discuss anything, sign up, post a common.
you can reach me on Gmail, name = darksentinel (if that’s insufficient information, then you’re a bot
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Overall ideas:
Lorwyn block constructed will be creature based, and quite probably light on answers. Firespout is potentially the MVP of the whole format. And if everything else fails, play Kithkin.
Currently there seems to be an RPS on this page of Mannequin > Kithkin > RG Ramp > Mannequin
Version 1.1+ decks are work-in-progress, but beyond concept.
Version 1.0 decks are things that need to be tightened with a spanner.
Version 0.x decks are concepts, with possible cardlists.
Version 0.0 decks have just ideas of central cards.
Gub So Good (Mannequin) v1.3
4 Devoted Druid
2 Mistmeadow Witch
4 Kitchen Finks
3 Mulldrifter
1 Shriekmaw
0 Cloudthresher
1 Murderous Redcap
1 Oona, Queen of the Fae
3 Farhaven Elf0 Garruk Wildspeaker
3 Primal Command
2 Profane Command
0 Torrent of Souls
4 Makeshift Mannequin
4 Nameless Inversion
0 Cryptic Command
0 Eyeblight’s Ending
3 Crib Swap
0 Bitterblossom4 Vivid Grove
4 Reflecting Pool
4 Gilt-Leaf Palace
3 Secluded Glen
4 Vivid Creek
0 Sunken Ruins
1 Swamp
2 Forest
1 Island
2 PlainsSB:
Thoughtseize
Mind Shatter
Fulminator Mage
Cloudthresher
Shriekmaw
Murderous Redcap
Chameleon Colossus
FirespoutNotes:
The deck seems very strong because of the massive amount of card advantage it generates - over half the cards will go 2-for-1 on average. The numbers definitely need to be tweaked meta-dependant, especially those 26 24 lands. Also the cost of the deck overall is a bit silly, although not as bad as I originally thought.
Crib Swap would be nice vs. Colossus, and to allow more untapped lands to be played. The deck is slow to get going, but good. Need to reexamine the mana pool, try to fit in Sunken Ruins.Changelog:
v1.1:
-1 Cloudthresher
-2 Murderous Redcap
-1 Garruk Wildspeaker
+2 Mistmeadow Witch
+2 Devoted Druid
v1.2:
-3 Mutavault
-1 Forest
-1 Gilt-Leaf Palace
2 Plains
1 Crib Swap
1 Farhaven Elf
1 Sunken Ruins
v1.3:
-1 Mulldrifter
-2 Cryptic Command
1 Farhaven Elf
2 Crib Swap
Gwb Athlete’s Foot v0.x
4 Treefolk Harbing
4 Bosk Banneret
4 Devoted Druid
4 Doran the Siege-Tower (?)
4 Leaf-Crowned Elder
4 Chameleon Colossus
1 Unstoppable Ash
0 Unstoppable Pikachu
1 Dauntless Dourbark
4 Timber Protector2 Nameless Inversion
3 Shield of the Oversoul4 Murmuring Bosk
4 Vivid Grove
4 Gilt-Leaf Palace
0 Mosswort Bridge (someone run this in ELVES! lol)
7 Forest
3 Plains
3 SwampSB (Assorted):
Thoughtseize
Garruk Wildspeaker
Reach of Branches
Lignify
Oblivion Ring
Gaddock Teeg
Rootgrapple
Cloudthresher
Firespout
Raking CanopyNotes:
Well I just like Leaf-Crowned Elder. And Timber Protector+Shield of the Oversoul. And Devoted Druid is great.
RG Ramp-esque v0.x
4 Leaf Gilder (wtb Llawnmower Elves)
4 Devoted Druid
4 Kitchen Finks
3 Deus of Calamity
3 Oversoul of Dusk
2 Cloudthresher
2 Chameleon Colossus4 Firespout (sooo good in this deck+format)
2 Primal Command
4 Lash Out (questionable)
2 Runes of the Deus
3 Shield of the Oversoul4 Fire-Lit Thicket
4 Mutavault
9 Forest
6 MountainSB:
Tattermunge Maniac
Fulminating MageNotes:
Seems ok. Could do with testing to check creature/curve balance.
W Little Men Tate v1.0
4 Goldmeadow Stalwart
4 Cenn’s Tactician
4 Knight of Meadowgrain
4 Wizened Cenn
4 Ballyrush Banneret
4 Preeminent Captain
4 Mirror Entity
4 Kinsbaile Borderguard
2 Ajani Goldmane
0 Thoughtweft Trio
0 Cloudgoat Ranger
1 Reveillark0 Surge of Thoughtweft
0 Veteran’s Armanents
4 Militia’s Pride
0 Oblivion Ring4 Windbrisk Heights
4 Rustic Clachan
1 Mutavault
12 PlainsSB:
3 Crib Swap
4 Forfend
4 Weight of Conscience
Dolment Gate
Wispmare
Coordinated Barrage
4 Burrenton Forge-Tender
Austerer Command
Ajani Goldmane
Crib Swap
Pollen LullabyNotes:
Tightened the deck a lot, going back the basic 4-ofs, and with a 8/16/12/2/1 curve. No more fancy (but slow) tricks with Veteran’s Armaments or Cloudgoat Ranger), went for speed over staying power to hopefully punish slower decks (give it a better chance vs. Mannequin).
Only fancy thing is the synergy between Ajani, Cenn’s Tactician and Kinsbaile Borderguard.
Ballyrush Banneret is a little superfluous in this low-curve deck, especially since the most expensive spell (Reveillark) isn’t a Kithkin or a Soldier.
For the record Banneret affects 20 cards (including itself).
And Preeminent Captain has 24 targets (including itself).
Needs removal.
G Soylent Green v1.1
4 Wilt-Leaf Liege
4 Wren’s Run Vanquisher
4 Kitchen Finks
4 Heartmender
4 Safehold Elite
4 Oversoul of Dusk4 Shield of the Oversoul
4 Oblivion Ring4 Wooded Bastion
12 Forest
8 Plains WHY EXACTLY?SB:
Pretty much what the other G/x decks have. Elvish Hexhunter is good. Firespout is good against Fae (the red component would be awesome in this deck, possibly worth adding Fire-Lit Thicket).Notes:
imo one of the more solid decks on this page. It’s good and I haven’t even tested it yet.
Gb Elves v1.0
4 Bramblewood Paragon
4 Imperious Perfect
4 Wren’s Run Vanquisher
4 Chameleon Colossus
4 Wolf-Skull Shaman3 Garruk Wildspeaker
3 Profane Command
2 Primal Command
4 Nameless Inversion
4 Eyeblight’s Ending4 Gilt-Leaf Palace
4 Mutavault
8 Forest
8 SwampNotes:
A fairly ubiquitous Elf list, with some underpriced 2/2s and 3/3s. Nothing spectacular, but very solid.
RB Ponza
4 Fulminator Mage
2 Murderous Redcap
3 Shriekmaw
2 Faultgrinder2 Torrent of Souls
4 Poison the Well
2 Profane Command
2 Incendiary Command
4 Makeshift Mannequin
4 Flame Javelin
4 Lash Out
4 Bitterblossom4 Graven Cairns
4 Mutavault
8 Mountain
7 SwampNotes:
Definitely not the best deck for a format full of small creatures, especially since turn 3 Land D isn’t guaranteed. Just want to see how well it will work, might get axed really soon. LOL.
GWB LoveMe v0.0
Doran the Siege Tower
Chameleon Colossus
Goldmeadow Stalwart
Wren’s Run Vanquisher
Nameless InversionMurmuring Bosk
Vivid Grove
Gilt-Leaf PalaceIsland
MountainNotes:
Just there for the really remote Turn 1 2/2, Turn 2 3/3, Turn 3 5/5.
Yeah.
It sucks.
And the manabase is huhwhut?
B Frogs v1.0
3 Nightshade Stinger
3 Prickly Boggart
4 Oona’s Prowler
4 Frogtosser Banneret
2 Oona’s Blackguard
3 Auntie’s Snitch
2 Stinkdrinker Bandit
3 Earwig Squad1 Liliana Vess
2 Profane Command
2 Noggin Whack
4 Nameless Inversion
2 Cloak and Dagger
4 Bitterblossom4 Mutavault
17 SwampSB:
1 Earwig Squad
3 Shriekmaw
2 Noggin Whack
3 Pack Disdain (Pack’s?)
2 Cloak and Dagger
4 Morsel Theft
2 Warren Weirding
yeah spam spam spam. that’s what i’m like
Others to try:
Faeries
RDW
G/B Elves (Warriors?)
Merfolk
Enchanted Evening
Knights
Wellington PTQ Berlin is 29 June (would fly down or something if I didn’t have exam the next day).
Auckland PTQ Berlin is 30 August iirc.
From JW
UW Control
5 Plains
3 Island
4 Mutavault
4 Wanderwine Hub
4 Mystic Gate
4 Reflecting Pool
2 Shield of the Oversoul
4 Mulldrifter
4 Sage’s Dousing
4 Broken Ambitions
3 Prison Term
4 Austere Command
3 Twilight Shepherd
4 Safehold Elite
4 Kitchen Finks
4 Heartmender
SB: 3 Purity
SB: 4 Godhead of Awe
SB: 3 Puca’s Mischief
SB: 4 Sower of Temptation
SB: 1 Mass Calcify
RG Raid (updated 080531 JW)
4 Reflecting Pool
7 Forest
4 Mountain
4 Fire-Lit Thicket
3 Mutavault
4 Impromptu Raid
2 Cream of the Crop
3 Incendiary Command
2 Torrent of Souls
3 Fulminator Mage
4 Faultgrinder
4 Woodfall Primus
4 Deus of Calamity
4 Kitchen Finks
4 Farhaven Elf
4 Devoted Druid
SB: 2 Primal Command
SB: 3 Firespout
SB: 3 Spring Cleaning
SB: 2 Cloudthresher
SB: 1 Vigor
SB: 1 Fulminator Mage
SB: 3 Vexing Shusher
Changelog 080531
-1 Mutavault +1 Forest : Mutavault doesn’t do that much in this deck
-1 Walker of the Grove +1 Impromptu Raid : Taking out a random 1 of
-4 Fertile Grounds +4 Farhaven Elf : DS was correct on this
-2 Garruk Wildspeaker +1 Torrent of Souls +1 Incendiary Command : Incendiary Command’s decent, not sure on Torrent (can’t use Makeshift Mannequin as there’s no black in deck)
-3 Kitchen Finks SB +1 Firespout +2 Cloudthresher : because I’d have 7 Finks in deck :S
G Treefolks
4 Fertilid
4 Bramblewood Paragon
4 Leaf-Crowned Elder
3 Howl of the Night Pack
4 Timber Protector
4 Dauntless Dourbark
4 Bosk Banneret
2 Mercy Killing
3 Treefolk Harbinger
2 Elvish Hexhunter
2 Seedguide Ash
4 Farhaven Elf
20 Forest
SB: 2 Vigor
SB: 3 Firespout
SB: 2 Primal Command
SB: 4 Kitchen Finks
SB: 1 Elvish Hexhunter
SB: 3 Horizon Canopy
080603 JW
JW Mannequin
5 Island
4 Swamp
3 Vivid Creek
1 Plains
3 Mystic Gate
4 Reflecting Pool
4 Secluded Glen
1 Mistmeadow Witch
1 Oona, Queen of the Fae
2 Shriekmaw
3 Scuttlemutt (needs signets)
3 Beseech the Queen (substitute for primal command)
3 Sower of Temptation (substitute for crib swap)
3 Cryptic Command
4 Kitchen Finks (dusk urchins might work)
4 Mulldrifter
4 Nameless Inversion
4 Profane Command
4 Makeshift Mannequin
SB: 1 Sower of Temptation
SB: 1 Mistmeadow Witch
SB: 1 Shriekmaw
SB: 2 Mournwhelk
SB: 3 Elvish Hexhunter
SB: 3 Puppeteer Clique
SB: 4 Broken Ambitions
080603 JKN:
UB Mannequin v1.0
4 Mulldrifter
4 Shriekmaw
4 Murderous Redcap
4 Sower of Temptation
2 Oona, Queen of the Fae1 Liliana Vess
4 Makeshift Mannequin
4 Nameless Inversion
4 Cryptic Command
4 Bitterblossom4 Secluded Glen
4 Sunken Ruins
1 Mutavault
8 Swamp
8 IslandSB:
4 Thoughtseize
4 Fulminator Mage
3 Ghastlord of Fugue
4 PlaceholderNotes:
Look, no Profane Command, because it’s cheapest target is Redcap at 4. Definitely not as cool as the Gubw version, but the mana base doesn’t have a tendency to hunch in upon itself and cry sad sad tears at regular intervals.
080604 JKN
UB Faeries v1.0
4 Shriekmaw
4 Scion of Oona
3 Vendilion Clique
4 Mistbind Clique
4 Sower of Temptation4 Cryptic Command
4 Nameless Inversion
4 Broken Ambitions
1 Faerie Trickery
4 Bitterblossom4 Mutavault
4 Sunken Ruins
4 Secluded Glen
8 Island
4 SwampSB:
4 Mulldrifter
3 Faerie Trickery
0 Makeshift Mannequin
0 Peppersmoke
4 ThoughtseizeNotes:
Faeries, gods no. Topdecks like nuts.
As people discussed, Mistbind Clique, Crytic Command and Bitterblossom are the power players in this deck. How good is Spellstutter Sprite? Unless preceded by a Bitterblossom, Scion of Oona or Vendilion Clique, it doesn’t seem to hit much. Without these (7 of which make Spellstutter Sprite counter a 2-drop on turn 4), Shriekmaw is definitely better; Faerie Trickery might be too expensive?
Could think of Oona’s Prowler for clock, or Declaration of Naught vs. Cloudthresher, Mirrorweave, Makeshift Mannequin.
JW 080606
GB Mannequin
7 Swamp
5 Forest
4 Reflecting Pool
4 Gilt-Leaf Palace
4 Mutavault
4 Makeshift Mannequin
4 Chameleon Colossus
3 Profane Command
2 Primal Command
4 Dusk Urchins
3 Masked Admirers
3 Shriekmaw
4 Nameless Inversion
1 Oona, Queen of the Fae
4 Kitchen Finks
4 Devoted Druid
SB: 4 Cloudthresher
SB: 1 Shriekmaw
SB: 2 Nath of the Gilt-Leaf
SB: 4 Elvish Hexhunter
SB: 4 Hunting TriadNotes: Nath+Triad is good vs Kithkin, legitimately beath netKithkin. Hexhunter vs shield and blossom, thresher vs faeries. Main deck wise it’s pretty good as it’s got good creature removal and enough recursion to be a threat late game. Questioning Urchins at the moment and possible masked admirers
JKN 080613
Gwb Aggro v1.2
4 Shriekmaw
2 Kitchen Finks
4 Safehold Elite
4 Doran the Siege Tower
4 Farhaven Elf
3 Marsh Flitter3 Profane Command
4 Primal Command
3 Makeshift Mannequin
4 Nameless Inversion3 Wooded Bastion
4 Gilt-Leaf Palace
4 Murmuring Bosk
4 Vivid Grove
4 Reflecting Pool
2 Swamp
1 Mountain
2 PlainsSB (w.i.p):
3 Wispmare
4 Pollen Lullaby
1 Chameleon Colossus
4 Firespout
3 Hunting Triad
JKN 20080613
RB Once More With Feeling v1.0
4 Fulminator Mage
3 Spitebellows
4 Shriekmaw
2 Murderous Redcap
4 Demigod of Revenge2 Profane Command
3 Incendiary Command
4 Thoughtseize
3 Makeshift Mannequin
4 Lash Out
4 Bitterblossom4 Graven Cairns
4 Mutavault
8 Mountain
7 SwampSB:
1 Spitebellows
4 Firespout
4 Nameless Inversion
4 Poison the Well
080618 JW
A spot of Teeg?
3 Forest
2 Mountain
3 Plains
4 Reflecting Pool
4 Fire-Lit Thicket
3 Wooded Bastion
3 Mutavault
3 Firespout
4 Lash Out
4 Reveillark
3 Oblivion Ring
4 Shield of the Oversoul
4 Oversoul of Dusk
4 Safehold Elite
4 Kitchen Finks
4 Wilt-Leaf Cavaliers
4 Gaddock Teeg
SB: 3 Cloudthresher
SB: 1 Firespout
SB: 3 Spring Cleaning
SB: 4 Tarfire
SB: 4 Chameleon Colossus
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Update 28/05/08:
Added a Gb Elves list and a RB Ponza list.
Also slightly updated the Mannequin list.
Comment by RadioactivePhoenix — 7:59 pm — May 28, 2008 #
Good decks:
Mannequin
Kithkin
GW Elves
Gb Elves
RG Ramp
And stuff like Elementals (not on here).
Comment by RadioactivePhoenix — 11:49 pm — May 28, 2008 #
Jawyei:
For the RG deck, I’d make Raid a central theme, otherwise it just seems subpar to other RG decks (e.g. the RG Ramp list above). I’d run 4 Farhaven Elf (ramps, has a 182 so isn’t totally useful when Raid hits it - compare to say Fertile Ground, and it thins land allowing your Raid to hit the nuts that much more often). Me being me I’d probably play Mannequin and/or more Torrent of Souls too :P. I’d cut down on the non-essentials that aren’t creatures (Garruk is good, but competes with too many other drops imo). Maybe look at what makes Incandescent Soulstoke decks work, and then take into consideration that Raid.dec is less prone to removal and in the long term generates a lot of card advantage (where Soulstoke generates more tempo). Play the 1G Llawnmower Elf-wannabe, you can get out that much faster and if he gets Raid’d he can at least tap for mana :P.
And Firespout is one of the best cards in the format (after the Commands, and Mutavault) and a RG non-weenie deck is the perfect home for it.
On the face of it, UW control seems a bit light on “things to do vs. Elves/Kithkin/Elementals if I don’t draw Austere Command”, and completely devoid of “ways to beat Faeries”
Comment by RadioactivePhoenix — 10:14 pm — May 30, 2008 #
Update 31/05/08:
Teawked Mannequin, adding more Farhavens, and more Tribal and cutting the Cryptic Commands. should make deck faster but reduce power a bit. Cryptic Command still very good, will see where we can fit it in.
Might consider cutting more Mulldrifters - don’t get too attached to them. Same with Finks.
Comment by RadioactivePhoenix — 12:11 pm — May 31, 2008 #
Updated Raid, very questionable on the faultgrinders at this point. Raid+crop = nuts. Tweaked mannequin but the draws of it is really really touchy, also starting 7 is often mulled
Comment by Balinor — 1:02 am — June 1, 2008 #
Added JW Mannequin, in serious need of Damnation
Comment by Balinor — 8:25 pm — June 3, 2008 #
Made a mostly-green Elves! list, but just seems to be a slower version of Kithkin that generates more tokens and splashed for Mirrorweave, Pollen Lullaby and Burrenton Forge-Tendon.
Comment by RadioactivePhoenix — 10:29 am — June 4, 2008 #
Testing attention please.
Doing some testing instead of study.
Results:
Round 1: UW Merfolk versus GW Elves
Merfolk wins 2-1
Round 2: UW Merfolk versus Gubw Mannequin
Merfolk wins 2-1
(Wins round 3 via a lot of Adepts, Cryptic Commands and comboing off with Mirrorweave on a top-decked Meerrow Reejerey).
Round 3: UW Merfolk versus W Kithkin
Merfolk wins the roll and draws into a 1-lander with Mutavault.
Second hand is a 4-lander with Cursecatcher and Adept, and after some hesitation it’s shipped back.
Kithkin mulligans into Stalwart, Wizened Cenn and Knight of Meadowgrain. Probably GG right there.
Creatures are dropped, combat happens. UW Sygg hits the table, and a Surge of Thoughtweft is Douse’d. A lonely Sygg faces down Knight of Meadowgrain and Stalwart. Mutavault springs out to block a Stalwart, and Protection from White wins the round. A Wizened Cenn attacking allows a Mirrorweave to be flipped, but after it resolves a Mirrorweave from the Merfolk side of the table on a freshly activated Mutavault prevents a one-sided Wrath. Merfolk goes down to 8 and faces a Knight of Meadowgrain with an empty board. A new Sygg stalls for a while.
Gas from the Merfolk deck is met with Land for the Kithkin player, and the game stalls further, a Mirrorweave in hand for Kithkin cannot help penetrate the barrier of expendable Merfolk blockers. Cryptic Command hits Cloudgoat Ranger, and Reejerey and Sower of Temptation add insult to injury.
Merfolk wins (thanks to mana flood).
Both sides board in Pollen Lullaby, and Kithkin also nabs Brigid.
Fast starts by both sides, but Kithkin is faster and once again Merfolk finds itself on 8, and with only a Mystic Gate for blue.
BTW: How does Sower of Temptation work if it’s Mirrorweave’d into something else?
Two Wilt-Leaf Lieges are played, although the second eats a Command.
Merfolk plays Pollen Lullaby and wins, although its Mirrorweave alpha-strike is met by … Pollen Lullaby, although Kithkin loses the clash. An attacking Brigid (previously flipped from Windbrisk Heights) makes a soldier token from Militia’s Pride, which makes it’s way past a blocking Reejerey for the win (via a Mirrorweave on Wilt-Leaf Liege).
Kithkin wins.
Comment by RadioactivePhoenix — 1:32 pm — June 5, 2008 #
Current rankings (by win%):
GB Elves: 7/9.
Gubw Mannequin: 4/6.
GW Elves: 5/8.
W Kithkin: 6/10.
UB Faeries: 2/4.
RG Ramp: 2/4.
Comment by RadioactivePhoenix — 1:36 pm — June 5, 2008 #
Final score: Kithkin 2, Merfolk 1 (Game 3 involved a nice top-deck based curve for kithkin, while merfolk had trouble getting past 2 land with a hand full of Mirrorweave and Sower of Temptation).
Round 4: Kithkin versus Faeries.
Faeries wins 2-1 (games 2 and 3).
Round 5: Kithkin (JW) vs. GB Elves (Me).
Game 1 sees Kithkin win with Mirrorweave and Spectral Procession. Wolf-Speaker Shaman is a match for Kithkin’s numbers, clogging up the ground
Elves SB for Game 2:
-4 Chameleon Colossus
-3 Garruk Wildspeaker
-2 Profane Command
+4 Thoughtseize
+1 Cloudthresher
+4 Shriekmaw
Game 2 Elves starts with double Swamp and no other lands.
Result: Kithkin wins 2-0.
Round 6: Kithkin (JW) vs Merfolk. Again.
Stuff happens. Like always. Sage’s Dousing can’t counter Cloudgoat Ranger if it’s played with a Windbrisk Heights. Merfolk has Reejerey+Mirrorweave, but can’t get past a Wizened Cenn, so Kithkin wins next turn with its own Mirrorweave on Wizened Cenn. Merfolk, having Sower’d a tapped Cloudgoat Ranger is one blocker short of wiping the board on both sides.
Merfolk mulls to 5 and prepares to lose. Merfolk gets a better start, but fails to Douse Kithkin’s turn 4 Wilt-Leaf Liege. Merfolk Mirrorweave shenanigans remove one Wilt-Leaf Liege, but another one hits the table to combo win on the next turn.
Round 7: Kithkin (JW) vs. GW Elves.
) provide victory to the faux-tribe of manlands once again.
Game 1 is a walkover for Kithkin. Spectral Procession is a massive beating.
Game 2 GW puts up more fight, stalling the ground with Wilt-Leaf Liege, Heartmender, Wilt-Leaf Cavalier and Kitchen Finks. Once again Spectral Procession tokens knock off a lot of life with neither Cloudthresher nor Pollen Lullaby making an appearance, although Gaddock Teeg strands 2 Mirrorweaves, one under a Windbrisk Heights and the other in hand. 3 Mutavaults on one side of the board, and none on the other (aren’t even being played in GW Elves
Result: Kithkin wins 2-0.
New Standings:
W Kithkin: 70% 14/20.
Gubw Mannequin: 67% 4/6.
GB Elves: 64% 7/11.
UB Faeries: 57% 4/7.
GW Elves: 50% 5/10.
RG Ramp: 50% 2/4.
Merfolk: 41% 7/17.
So, play Kithkin, or play something that beats it (Faeries, or TokenElves)?
Comment by RadioactivePhoenix — 9:42 pm — June 5, 2008 #
Added GB Mannequin, needs more sowers
Comment by Balinor — 8:56 pm — June 6, 2008 #
GB Mannequin had a good run vs faeries as well but got hammered to GW elves. Deck runs quite well and urchin and admirers are handy
Comment by Balinor — 2:19 am — June 7, 2008 #
Slightly Different Take On RG Raid
4 Reflecting Pool
5 Forest
6 Mountain
4 Fire-Lit Thicket
3 Mutavault
4 Impromptu Raid
3 Cream of the Crop
4 Firespout
3 Spitebellows
4 Fulminator Mage
4 Woodfall Primus
4 Deus of Calamity
4 Kitchen Finks
4 Farhaven Elf
4 Devoted Druid
SB: 3 Primal Command
SB: 2 Lash Out
SB: 1 Spitebellows
SB: 3 Spring Cleaning
SB: 3 Cloudthresher
SB: 3 Vexing Shusher
Comment by RadioactivePhoenix — 7:16 pm — June 8, 2008 #
added “A Spot of Teeg?”
Comment by Balinor — 9:02 pm — June 18, 2008 #
A Tinkered Touch of Teeg
3 Forest
2 Mountain
3 Plains
4 Reflecting Pool
4 Fire-Lit Thicket
3 Wooded Bastion
3 Vivid Grove
3 Firespout
4 Lash Out
3 Oblivion Ring
4 Shield of the Oversoul
3 Oversoul of Dusk
4 Safehold Elite
4 Kitchen Finks
3 Wilt-Leaf Liege
4 Wilt-Leaf Cavaliers
4 Gaddock Teeg
3 Primal Command
SB: 4 Cloudthresher
SB: 1 Firespout
SB: 4 Wispmare
SB: 1 Oversoul of Dusk
SB: 1 Oblivion Ring
SB: 4 Chameleon Colossus
Notes:
Shield of the Oversoul is a great card, but if you used them to good effect in Game 1 and you suspect your opponent will side in Enchantment removal I’d take them out in Games 2 and 3 - give them an almost dead card. And the card is pretty bad against the Fae. In fact the whole deck has a dubious matchup against Faeries.
Overall I don’t think that the inclusion of 4x Lash Out and Firespout (paying Red) warrant the loss of consistency you’d get from GW. Were there honestly 4 Reveillarks just for Teeg (and Safehold Elite)? I’d maybe look at Black, giving you access to Shriekmaw and Inversion, Doran and Mannequin.
Comment by RadioactivePhoenix — 10:17 pm — June 18, 2008 #