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And the universe ceased to exist
September 29, 2006 on 7:56 pm | In Contemplation | 3 Comments | Jeremy ReadLast week I went to a Math 255 tutorial. And the lecturer dropped this bombshell on us.
2=0
Which was the solution to the question [involving fields]. Which was required for this particular question and it’s perfectly valid to set something to being equal to zero.
It has the interesting consequence of making 1+1 = 0 though, which does do some strange stuff.
It’s even more fun when you extend it further with every number is equal to zero. Which does make maths easier. As you can be confident that both sides of the equation are probably zero.
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And another one
September 24, 2006 on 10:05 pm | In Magic | 4 Comments | BalinorOk I just played RadioactivePheonix with my re-creatation of the old prison/turbo stasis deck which I call T2 TurboPrison. It’s a Type 2 deck with Kamigawa not included as they’re rotating out very soon being replaced by Time Spiral. As you can tell I have edited this post and the list to include the new Time Spiral cards.
(Pre-Time Spiral)
Creatures
2 Guardian of the Guildpact
2 Blazing Archon
2 Skyhunter ProwlerSpells
2 Traumatize
4 Exhaustion
4 Rune Snag
2 Vengeance
2 Condemn (edited from Chastise)
2 Wrath of GodEnchantments
2 Worship
2 Ivory Mask
4 Faith’s FettersArtifacts
2 Plague Boiler
3 Storage Matrix
2 Howling Mine
3 MillstoneLand
4 Hallowed Fountain
2 Quicksand
4 Mouth of Ronom
5 Snow-Covered Plains
5 Snow-Covered Island(Post-Time Spiral)
Creatures
2 Guardian of the Guildpact
2 Blazing Archon
2 Flickering Spirit
2 Magus of the Disk
Spells
2 Traumatize
4 Exhaustion
4 Cancel
2 Vengeance
2 Condemn
2 Wrath of God
3 DisenchantArtifacts
2 Storage Matrix
3 Millstone
2 Howling MineEnchantments
2 Worship
2 Ivory Mask
2 Privileged PositionLand
4 Hallowed Fountain
2 Quicksand
4 Mouth of Ronom
5 Snow-Covered Plains
5 Snow-Covered Island
As you can see this features the RadioActivePheonix inspired Guardian of Guildpact + Worship combo. Essentially this deck is designed to stop the opponent from doing stuff or get into a position where the opponent can’t win through Ivory Mask and Worship. Then using Millstone and Traumatize mill the rest of their library down. Howling Mind just speeds up the process hence giving the deck name of ‘turbo’. Also included is mass removal of Magus of the Disk and Wrath of God. Could I be missing more counterspells? Anyways I’ll like some feedback or additions or variations to the deck. I won’t be buying these cards and don’t own any of them, this is just for apprentice and to see if the eternal Turbo Stasis and The Prison decks can be made into Standard
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Counter Post
September 12, 2006 on 9:00 pm | In Magic | 10 Comments | BalinorWell seeing as no one’s posted for a long time and the last post is about magic I’m going to combine the two and write about Counter-Post deck I’m making.
It’s based on the old school control styles and using the cards which gave it it’s name, counter spells and Kjeldoron Outposts. If you guys don’t know what counter-post is all about its essentially what it sounds. Counter everything opponent cast/does and post-up with 1/1 solider tokens created by Kjeldoron Outposts. That’s the theory and sadly that doesn’t take up 60 cards so the deck has to be filled with other things.
For me, since I’m not a type 1 spender, I have to come up with the next best things. First up though you can’t play this deck without land acceleration/thining so you are actually picking up counters or the post. The card that that was used in the old deck to achieve this is Thawing Glacier. The others are fetch lands. Now Thawing Glacier isn’t cheap but for what it is, it’s very good. Fetch lands aren’t cheap either, the Invasion block lands are nearly dual land prices so I got to settle for the Mirage block lands, which are tap when the come into play. That may not be so bad but when you want speed and in a type 1 or 1.5 deck speed is everything (or controlling speed). Latestly for the land, I got myself 2 Adarkar Wastes which is good but need 2 more 2 mana lands.
For the counters I got myself 4 counter spells, 4 thwarts (since I can’t afford force of wills) and either 4 dissipates or 4 memory laspes not sure on that yet. For draw I got accumulated knowledge, maybe include 4 brainstorm but I may not have enough room for that. As the win condition on the posts can be a little hard to get to especially I don’t have search cards so I include 4 serra angles as the second win condition. Seeing as this deck effectively runs 4 creatures and has creature generators from land, mass creature destruction is also needed for the control and seeing as I can’t afford wrath of god I got myself kirtar’s wrath, just as deadly that kirtar but requires more efford. Was thinking if I can control it well enough then maybe 2 more mana isn’t all that bad. Which got me thinking ok need another control feature so I included capsize. If the game runs long, which it will, I will most likely have more land than opponent and if I can keep countering or returning something they have to hand, then it gives me time to slowly pound away with the solidars or angels.
So the deck list so far is
Creatures (2)
2xSerra Angles
Control (27)
4xCounter Spells
4xMiscalculation
4xThwart
4xSword to Plowshers
4xCapsize
4xDisinchant
3xKirtar’s Wrath
Draw (7)
4xAccumulated Knowledge
3xCompulsion
Others (2)
1xSol Ring
1xBalance
Land (22)
2xKjeldoron Outposts
2xThawing Glaciers
4xAdarkar Wastes
3xFlood Plains
6xIslands
5xPlains
Thoughts?
Horray got myself another 2 adarkar wastes, go the tardme
- edit - made deck list changes. Will have to modify it a little I think but I think it’s side board time
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Wang Van
September 6, 2006 on 1:09 pm | In PXT | No Comments | RanzerSorry the writing is so blurry, stupid jpeg..

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