DarkSentinel

This message is important

January 31, 2007 on 2:43 pm | In Contemplation | 3 Comments | DarkSentinel

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The internet is a strange place Continue reading This message is important…

Jeremy Read

Casual Tuesday #1

January 30, 2007 on 4:30 pm | In PXT | 2 Comments | Jeremy Read

30-01-07_1615.jpg

Send further makeup donations to Daniel

Sicopath

The Battle.net archives Part 2: A summary of game modes (bonus replay at the end)

January 28, 2007 on 9:32 pm | In Dota | 1 Comment | Sicopath

Staying up till the wee hours of the morning hammering away at the keyboard. That’s correct. I have a keyboard. Apologies to those people who were under the assumption that I click up letters in charmap or draw letters with eye movements like Stephen Hawking does.

Here’s a quick summary of DoTA game modes. And somehow there will be a reasoning behind why I hate apem games.

-apem
Ok, let’s start off with the most popular game mode in public DoTA games. This is the most popular because it surpasses all other game modes by way of number of games. “Why is that?” You may ask; well I have to tell you I have no fucking clue. If you want a good game with at the most 1 leaver per side and competent teammates and skillful opponents, stay away from apem.
apem games tend to attract retards because it is by it’s very description; “easy mode”. You don’t have to wait for items and levels, which works great for ADHD sufferers and due to the huge disparity in experience and gold gains as compared to non em games; game hosts and their friends love to cheese people for easy wins by
waiting to see which heroes your team picks, picking heroes to counter and ganking in teams all throughout the early game - while you’re waiting to revive and missing out on huge amounts of gold and experience, they will simply ride their lead to victory.
I don’t play apem games anymore and you shouldn’t either. They’re complete crap.

-arem
arem games are bearable. Often i’ll have to settle for arem games rather than wait for someone to host an ar, ap or ardm games. arem is a decent mode, it’s more skillful than apem since teams can’t counter-pick but luck plays a large role since late game killers will always dominate with a good player; for instance, if I get ganked early in my lane as a late game hero; i’ll just plant observer wards and farm neutrals to catch up.
These games attract a few retards, but less than apem. The amount of good players in arem games is decent and games will often go on to completion.
Please note that repicking is frowned upon in -arem games since you’re more likely to get a good hero if you repick a crap one (defeating the purpose of an all random game), it’s not outright banned but sore losers will complain about it if you kick their asses too much(backdooring on the other hand, is always banned by implication in public or friendly games).
arem is probably my most played mode, tied with -ap (non em).

-ap
ap games are interesting. First of all, -ap games have the least amount of retards out of any public game mode and hero balance is often alot better, good players will usually -random since there are no useless heroes in a non em game; poorer players will pick heroes they’re good with. Counter-picking can be a problem, but smart players will aim for a good mix of heroes on their side, so they will be more difficult to defeat with a counter-picking strategy.

-ar
ar games are good. Good players populate ar games and if you’re tired of bad teammates, leavers, hero imbalance and counter-picking strategies; play ar.
Once again; please note that repicking is frowned upon in -ar games. It’s less about getting a good hero (as it is in arem) than it is about getting a good hero for the matchup. Not outright banned, but it does go against the spirit of “all random”, so sore losers will complain if you kick their asses.

-ardm
ardm games are my absolute favourite. It’s a very rare game mode nowadays and when one does pop up, it takes a long time to fill.
This makes me sad in the pants; since the nature of ardm adds new game dynamics such as item balancing and placing higher priority on ganking strong players until they random something crap.
The relative rarity of ardm makes it so that most players who play should have experience, or are guys who have no idea what dm is and simply thought the host misspelt “arem”.

Now that’s done. I leave you now with a replay (If you’re wondering why every replay has myself owning, it’s because I keep the replays where I suck ass and get yelled at away from prying eyes).

There are lots of good things to learn from in this replay, i’ll be discussing them in detail in a day or two.

IT’S HERE! NO WAIT, IT’S HERE

Jonny Chaos

Some Saphron, a Peach and the Crown

January 28, 2007 on 1:43 pm | In News | 2 Comments | Jonny Chaos

So, Peachy arrives in dunedin, and fresh of the plane i take him to scummiest bar in the world to see a band called “The Anals”, who came highly recommended by Saphron’s friend Anita (she was told to see them while down here and in a moment of foruitity, they played together for the first time in forever while she was down). A friends band was opening for the anals, and after asking he informed me that a friend of Saphron’s is actually the barman, another little moment of serendipity.
Peach managed to attack 2 double whiskeys, a vodka, a jug and a bottle. He spend some time with his fingers in his ears sitting forlornly in a booth. We dropped him back at Aquinas College at around half two in the morning and i havent heard from him since.

During the course of the night some observations were made:

  • Peachy and the dunedin punk scene arent compatible
  • I have pretty eyes and suit eyeliner
  • Wearing Black nailpolish is fun if you havent done it in years.
  • If you wear black and dont smile, people think you’re sulking. If you then tell them that you arent smiling becuase your muscles are fucked, they give up.
  • Saphron knows everyone, everywhere. Its amazing to watch.
  • My association with saphron and the fact im going to see live punk at all is making me want to fill my face back up with metal.

Thats all for now. i have no photos, so you can do the whole muppet babies thing and use your IMAGINATION

Jeremy Read

Pink sleaves

January 20, 2007 on 8:24 pm | In Magic | 6 Comments | Jeremy Read

DarkSentinel was here

I went to the Planar Chaos prerelease today with Simon and Josh.

Jeremy’s R/G 40 card limited deck:

  • 8x Mountain
  • 7x Forest
  • (TS)
  • Goblin Skycutter
  • Lightning Axe
  • Firemaw Kavu
  • Coal Stoker
  • Browbeat
  • Bogardan Rager
  • Ghitu Firebreathing
  • (PC)
  • 2x Brute Force
  • Pyrohemia
  • Needlepeak Spider
  • Dead // Gone
  • Dust Corona
  • (TS)
  • Durkwood Baloth
  • Krosan Cloudscraper
  • Sporesower Thallid
  • Penumbra Spider
  • Æther Web
  • Gemhide Sliver
  • (PC)
  • Essence Warden
  • Giant Dustwasp
  • Utopia Vow
  • 2 Uktabi Drake
  • Evolution Charm

People seem to pick Blue/Black. I don’t know why, might be because they get flashy rares or something and build their entire decks around it, but they tend to be unable to support it with enough removal. Also nobody was running hard counterspells, regardless of whether they got them or not. For those who don’t know I went 4/1

Sicopath

The Battle.net archives part 1: Screwing around with techies.

January 20, 2007 on 7:37 pm | In Dota | 3 Comments | Sicopath

I really liked this game. Got second highest in kills using techies.

Techies is perhaps the most fun hero to play if you have the patience. In this game, I screwed around putting regular mines (remote mines are for noobs) on areas which to my experience, would likely have weak heroes walking past.

At around 24 minutes, I claimed my first victim.


Replay coming soon.

Replay coming here: no wait, it’s here.

Jeremy Read

Teamwork, communication and building a better future

January 19, 2007 on 8:08 pm | In Dota | 6 Comments | Jeremy Read

So you’ve been playing DotA for a bit, and you’re no longer dying having read Simon’s guide. However that guide will keep you alive, it will not make you a useful member of the team.

You want to win. If you don’t, you can be on the other team.

First thing. Starting items.

  • Ring of Regeneration (375)
  • Sobi Mask (325)
  • Ring of Protection (175)

This is my primary build for all heroes, some people will disagree with me, but it is my belief that this will offer the most utility to you in the majority of cases. It increases your health and mana regeneration rates, allowing you to recover from damage faster and to use your abilities to hold your lane. If you can argue why these aren’t good starting items for the hero you’re playing than reading this guide is pointless…
From now on there are three things you need to focus on

  1. Communication
  2. Teamwork
  3. Building items

Communication
The first topic will be rather brief. There’s a Ventrilo server. Even if you aren’t going to talk then login just to listen. People can yell at you a lot faster than they can type about incoming ganks. If you know something that your team doesn’t then tell them, the ping tool is your friend.

A final note on typing that should be obvious. If you’re typing and enemy heroes come up to you just hit enter and deal with that first. Don’t die to your own typing, that’s just retarded.

Teamwork

Now that the game has begun from this point on everything revolves around teamwork. Discuss which lanes you are going to take.

The middle lane is both difficult to hold and to push. You have to worry about being attacked from all sides. Both teams tend to put their best players in this lane. Also in case you hadn’t noticed the map isn’t square. The horizontal lanes are longer, than the vertical lanes! This means you’ll have a longer walk back to the fountain if you choose a horizontal lane, also you’ll need to be careful as it is relatively easy to get behind your first tower from the forest so be careful how much damage you take.
Early game the only thing you need to worry about is harassing people in your own lane, and accumulating the gold you require for your mid-game items. Unless you are completely certain that you can kill the opposing hero(es) in your lane do not take the risk of doing so. This can easily backfire. Potentially badly enough to cause a irreversible cascade effect. Supposing you’re holding the top lane for scourge against two heroes on the left. You get greedy and die, and don’t respawn for thirty seconds. Due to your death they gain both money and level up further than you do, take out your first and partially damage the second tower. Now they only bother keeping one hero in your lane as due to the additional resources that hero can easily counter you. Thus they send a third hero to the middle lane. Which is now under the brunt of three heroes and crumbles, and so forth. You may never be able to stabilize from this situation, so don’t cause it.

Mid-game you’ll start to organize ganks, the key to these is to be discreet so the other team doesn’t notice. You usually do not need to use all five players on your side to kill someone at this stage so don’t bother. Keep a hero in each of your lanes so that you appear to be busy, and the remaining two heroes AND the hero in the lane you are trying to perform the gank will do the job. You need to think about your skills when choosing who do this. If you’re going against Sandking or any hero which can cause high damage to all of you make sure you’re packing disablers. If the gankers get ganked I will laugh .
During the gank worry about the hero, the creeps aren’t important. You should be able to do enough damage to kill the enemy and escape relatively unscathed. Note you should also be looking out for this yourself, if you notice that a set of heroes that can kill you is missing than be extremely cautious (if you can’t be, than run).
Avoiding ganks.

VenoWards

Venomancer can use wards to increase the area visible (yes I know Vlad’s doesn’t work on Veno).
SpiderWeb

Broodmother is particularly useful for team members with her webs, as the enemy team cannot even get rid of them. Great for giving visibility of the river to protect against back ambushes while pushing mid.

Obviously not all heroes have built in protection, but there’s nothing stopping you from buying the cheap wards as they last for ages, or acquiring Lothar’s Edge for windwalk.

GankMe

If you’re on the sentinel side here is where you worry. Red is worse then yellow. And gray/white splotches are where they will come from. If you have some way of making the gray areas visible than you’ll have far more warning. Note the yellow spots on your own side! Especially the bottom right tower, once that is gone it is is exceptionally unsafe to be there, as for all you know their entire team is in the forest above you. Also don’t dawdle in the secret shops of either side you never know who else is going shopping. Notice the grayed out icon that looks similar to a dartboard or a flag stuck in the ground. It’s the ping tool if you didn’t know where it was.
Obviously for Scourge the danger spots are similar, there’s a few slight differences for either side but roughly speaking it’s about a mirror image.

There is one interesting thing to note, I’m unsure why but it seems that scourge doesn’t notice top being pushed as much as sentinel does bottom, possibly because it’s at the top of the mini-map.

Pushing requires teamwork!

Unless the game has gone haywire and players have been fed it should be impossible for a single player to push mid. Your average life expectancy near the second tower is about 2 seconds by yourself.

NotTheCat!

It’s significantly harder to push than it is to defend. Don’t do it alone, either take a trout or a couple of mates with you. If you have escape methods the minimum number of heroes needed to push each lane is two for the sides and at least three for middle, more likely four once you hit the second tower.

You can use this to your advantage though, while the opposing team is all mid if your team is competent you should be able to hold with only three or four. So while they’re wasting time you can be clearing the towers top. There’s a high chance that you can see all of their heroes while you’re doing this, giving you ample warning of when they’re coming to get you. Not only that but if any of their guys teleport back you’re relieving some of the pressure mid.

Only do this if you have an escape mechanism for the five pissed off heroes coming to get you, and if your team has agreed to it. This is solely because the most precious thing in the game is the barracks (rax) in each lane. Once the difference in number of barracks becomes more than one it’s extremely unlikely you can make a comeback. As you will end up having to dedicate a hero to each lane just to hold it.

Build orders
By popular demand and so I don’t have to type it out each match.

DotaBuild

I like to use Tangos to eat trees early game, they’re tasty and let me stay in my lane for longer. Argue about my builds all you want, people on the DotA forums don’t agree so I certainly don’t expect we will either. If you want some more ideas go read some of the premium guides, just remember that nothing is absolute. Finally I believe that blink dagger is an exceptionally useful item for escaping ganks, more so than Boots of Travel. So if you’ve got the cash and slots for both and have to go rambo than get it.

If you’ve learnt just one thing from this guide than it has fulfilled it’s purpose, feel free to rant in the comments.

DarkSentinel

Analysing (and attempting to beat) the Standard Meta-Game: WIP

January 18, 2007 on 1:17 pm | In Magic | 2 Comments | DarkSentinel

Last updated: 30/01/07
The Meta-Game is what people are playing. Beat the meta-game and you will win most of your matches!

Disclaimer: I’m wrong. Read on at your own risk.
Continue reading Analysing (and attempting to beat) the Standard Meta-Game: WIP…

DarkSentinel

Poor Man’s White Weenie

January 18, 2007 on 9:49 am | In Magic | 5 Comments | DarkSentinel

So White Weenie is fun. And if you have Savannah Lions, Soltari Priest, Paladin en-Vec and Ghostway (among others) it becomes really good. But. I don’t have any of those cards. I don’t even have Squire. So I would like to try something more interesting: White Weenie in TimeSpiral Standard (using no Rares):

Continue reading Poor Man’s White Weenie…

Jeremy Read

Stumpy Returns!

January 16, 2007 on 3:37 pm | In PXT | 3 Comments | Jeremy Read

Stumpy Returns

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